Courseware Design
Our Instructional Design Model is based primarily on the concepts of performance-oriented instruction, mastery and the sequencing of instructional activities and strategies. The model draws heavily from adult learning principles that emphasize learner initiative, self-management and experiential learning. The design of each SoftSkillsEQ course starts with the definition of user-focused performance objectives and then proceeds to the selection and implementation of instructional strategies and learning activities appropriate for those objectives. Frequent practice questions or exercises along with assessments measure users' achievement of those objectives. This robust, yet flexible, design methodology creates an instructionally sound framework for the design and development of highly interactive, engaging, and instructionally effective courses—regardless of the content focus or level of learning.

Our Instructional Design Model is intended to meet the challenge of creating effective and engaging instruction that’s easily deployed on global computer networks. Our design, development and quality assurance standards and processes are all geared toward ensuring that each course meets our expectations for the best instruction possible.
Each course in our library includes:
- Learning outcomes specified by performance goals and objectives
- Content and learning activities based on specified objectives
- Assessment based on the knowledge and skills specified in the objectives
- Options to take assessments in either pre- or post-test mode
- Instructional strategies and multimedia elements tailored to the specific course content
- Instructional strategies appropriate for the content and learning level, such as examples, behavior modeling, guided practice, and simulations; and Levels of learning appropriate for the content and the target audience
The theories and principles embedded within our Instructional Design Model are actualized via:
- Friendly, intuitive graphical user interface
- Course structure and interface that supports self-paced, user-controlled instruction
- Unlimited access to instruction and mastery assessments
- Standardized templates to create unified and predictable functionality
- Variety of presentation, practice and assessment templates supporting high levels of user interactivity and engagement
- Standardized, yet flexible, flow of instruction
Starting from this set of common elements and attributes, our courses then include the instructional strategies most suitable for the content and specified objectives. For instance, the approach to teaching communication skills is different from the approach to teaching finance or accounting skills and the strategies used to teach these two business content areas differ from those used to teach computer and software skills.
SkillSim™
SkillSim™ business skills simulations enhance the interactive business skills courseware experience by immersing learners in rich task-based, multi-path simulations to provide realistic practice in the business subjects being taught.
Blended Business Curriculum
Designed as complementary learning tools to SoftSkillsEQ’s business skills courses, SkillSims allow learners to step into a realistic
scenario in which they can practice newly learned skills in an experience-rich, risk-free environment. With integrated links to their
corresponding SoftSkillsEQ course series, SkillSims provide a uniquely powerful learning experience that allows the learner to
immediately apply newly gained knowledge to challenging business situations.

Rich, Multi-Path Simulations
SkillSimulations provide learners the opportunity to practice new skills by navigating through different scenarios in which they
encounter a variety of business problems.
Each SkillSim, designed to take about 30 minutes of time, reinforces key business skills learned in a specific SoftSkillsEQ course series. As in real life, a learner has the opportunity to select different courses of action and the scenario plays out according to the learner’s response. Events such as telephone calls, meetings, e-mails and interruptions add to the reality of each scenario and provide supplemental information that enhances the richness and authenticity of the learner’s simulation experience.